Version 2.0.0 post-comp release


This is a quick post-comp release to improve game text where I just didn't have time in 4 hours. Thanks to all who voted and left comments. I got a lot of engagement. Happy with my placing too!

--General narrative text improvement (fixed too-short descriptions or bad grammar etc.)

--"AT LOCATION X" or "HERE" in THINK

-- _ GHOST commands and so forth are implemented,so you can observe NPCs, even if they're not super active.

--INVENTORY says you don't drop or take any items

--obfuscated Adventuron error for point scoring commands (for instance, if it is ABC DEF, we now get the standard parser error instead of a confusing one which may be a quasi-spoiler.)

I wanted to push myself to see if THINK could contain "You guessed ABC (unknown)"/"You guessed (unknown) DEF"/"You guessed ABC DEF separately" ... I have the code locally but want to test it. Some of the testing brought about narrative text changes for this version 2.0.0, though.

Files

index.html Play in browser
21 hours ago
Downloadable HTML game file 2 MB
21 hours ago
fixes.txt 401 bytes
21 hours ago
Game Source (it's on GitHub too) 67 kB
21 hours ago
Walkthrough file 2.6 kB
21 hours ago

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