In-comp updates


So because I had trouble getting started, a few things fell through. The full list is in the fixes.txt in the zip file. Fixes.txt is also in the github site.

Like leaving VERBS or TALK blank. Oh, and I forgot to put "not for release" in this line.

section testing headers - not for release

The effect was that testing commands COULD pop up, but you'd have to guess them right.

Also, the maximum score was wrong, as was handling two alternate bonus points.

EctoComp's rules are that you can fix bugs but not add new content. And I had a few -- like you could retreat to a room I didn't want you to.

Or this one: near the end you have puzzles A B and C. You need 1 of A and B and C to pass. So solving A makes B optional and vice versa. But I did not account for that. This still ambushes the player who wants to get all the points but solves C first, but that feels post-release.Thanks to those who have mailed support so far. Someone even bought the game! I appreciate it.

Files

Binary (run with interpreter) 399 kB
50 days ago
Playable on web Play in browser
50 days ago
Full build: source, binary, map, etc. 565 kB
50 days ago
Walkthrough 2.9 kB
50 days ago
PNG map 12 kB
50 days ago

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