Bug fixes, animated GIFS, repo made public
There were a few definitely rough patches with Xenophobic Opposites, Unite! Art DiBianca noted some missing synonyms, and one of the algorithms to give clues was off as well.
I also had a problem with, surprisingly, X. That's because I changed it in my other chess games to "x [any person]" but then I added a note paper scrap, so "x (note)" didn't work but "read (note)" did.
However, I also managed to create animated GIFs of each solution. They are attached in the main zip file. I attached a quick (but nonintuitive) solution for choice 1 *and* a solution for if you get to the edge of the board. It's worth noting the first move is unnecessary in anim-end-2 if Black is to move, and you can proceed as before.
anim-end-1.gif details how to move your king in so you don't have to lose a move with the bishop.
anim-choice-2, 3 and 4 each show how to win with the bishops starting in various places.
I hope the delay is not too fast for the images, and people can follow them.
I used Python to create the separate frames , then ImageMagick. My Python source is here, as I finally made the source code public. You need to see both mates.py and mates.txt.
Get Xenophobic Opposites, Unite!
Xenophobic Opposites, Unite!
It's you and two henchmen who can't stand each other, against the enemy king.
Status | Released |
Author | Andrew Schultz |
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