Checkered Haunting R2 checkered with bugs to fix
Wade Clarke was kind enough to give release 2 a spin and find some bugs. I appreciated it very much! Most weren't in the technical bits I tried to detail but rather some stuff I was pretty sure couldn't break as well as some last-minute fixes.
The big one was probably the ending! It wasn't a very positive ending in Petite Mort, but I punched things up so you didn't have to guess the verb. I had a bunch of text I thought was really funny. But you know what?
It didn't appear with the original guess-the-verb code. So I had to link things together.
I also had an awful problem where I thought a debug variable in my "trivial niceties" extension was set correctly, but it wasn't. So I had to edit
yn-auto is a number that varies. yn-auto is 1.
To
yn-auto is a number that varies.
section debug - not for release yn-auto is 1.
The main deal here is that yn-auto automatically plows through yes/no statements so that the Python regression script doesn't freeze on them, because it expects a line starting with ">" and a yes/no question doesn't always have that. This stub circumvents yes/no with 1(yes) or 2(no) and can be changed in-game if I need to.
There were also the usual issues with text looking bad, and I tried to get cute tacking an additional action on to UNDO, so I got rid of that and just said "use RT if you want to retry."
As before I'm disappointed these bugs slipped through--I tried to look at the bigger picture and go from there--but I'm also glad that I had things in place so they were relatively easy to fix. I think the game is much stronger for it.
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A Checkered Haunting
A small mathematical principle to work through. EctoComp 2016 entrant.
Status | Released |
Author | Andrew Schultz |
Genre | Interactive Fiction |
Tags | checkerboard, ectocomp, mathematics, Text based |
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