Checkered Haunting R2 checkered with bugs to fix


Wade Clarke was kind enough to give release 2 a spin and find some bugs. I appreciated it very much! Most weren't in the technical bits I tried to detail but rather some stuff I was pretty sure couldn't break as well as some last-minute fixes.

The big one was probably the ending! It wasn't a very positive ending in Petite Mort, but I punched things up so you didn't have to guess the verb. I had a bunch of text I thought was really funny. But you know what?

It didn't appear with the original guess-the-verb code. So I had to link things together.

I also had an awful problem where I thought a debug variable in my "trivial niceties" extension was set correctly, but it wasn't. So I had to edit

yn-auto is a number that varies. yn-auto is 1.

To

yn-auto is a number that varies.
section debug - not for release yn-auto is 1.


The main deal here is that yn-auto automatically plows through yes/no statements so that the Python regression script doesn't freeze on them, because it expects a line starting with ">" and a yes/no question doesn't always have that. This stub circumvents yes/no with 1(yes) or 2(no) and can be changed in-game if I need to.

There were also the usual issues with text looking bad, and I tried to get cute tacking an additional action on to UNDO, so I got rid of that and just said "use RT if you want to retry."

As before I'm disappointed these bugs slipped through--I tried to look at the bigger picture and go from there--but I'm also glad that I had things in place so they were relatively easy to fix. I think the game is much stronger for it.

Files

checkered-haunting.zip Play in browser
Dec 09, 2021
Walkthrough with explanations 3 kB
Dec 08, 2021
Downloadable binary, source, walkthrough and HTML file for local play 437 kB
Dec 09, 2021
ZBlorb file to run in an interpreter like WinFrotz 255 kB
Dec 09, 2021

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