A small twine piece for the Neo-Twiny Jam.

Once you "get it," give up. I found no way to determine if a player "got it," but I did include clues for each time you failed on the final-ish level.

I didn't do a precise count of words within Twine, but the count *including* words inside <init> tags was 511, and they count [ 0, 0, 0 ] etc as words so I believe I'm way under.

If you want to keep losing quickly on level 3 to get the progressive hints, you can do so in eight moves. The corner is the best place to end a journey, as you might guess.

An explanation of what is going on is attached.

Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorAndrew Schultz
ContentNo generative AI was used

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