1.0.2 hotfix notes


The comments section of itch.io have been very useful for finding bugs. The last one led me down the rabbit hole. The problem was, if you used the tutorial, it didn't clear everything like it should have.

The fix here was not too bad, but it exposed some other weird cases under the hood. My instincts were that there might be a bug or two more than I thought. And there were. Not initailizing certain variables caused some headaches.

My first commit (~24 hours ago) fixed the main issue in the tutorial. But due to the badly initialized variables, they broke ... one of the four main quests.

My second commit fixed a side problem that flared up: the game apparently didn't detect if you put the kings next to each other! This was due to a faulty if statement. I fixed this small detail, but testing turned up a big detail: one of the quests was broken!

So my third commit fixed that. Though there is one problem with it. "if quest-index is 2 or 3" should be 1 or 3. I already pushed the changes, though, so I am likely not going to worry about another commit for that. This isn't a professional production environment, after all.

I'm glad I didn't release this right away. That's usually the impulse. I took some time to plan out possible test cases, and I turned up a hidden bug I'm glad to have fixed, and because I took time to plan and program and test, the regression my initial fixes caused won't be passed on to the players. So I feel good about the process.

Files

fivebyfivia-1.0.2.zip 541 kB
Jul 07, 2021

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