1.0.3 hotfix notes


I'm still learning with itch.io. I thought I published my previous devlog a week ago, but as it turns out, I only saved it as a draft. It's not the first time I've messed up, and what to do was there, and I didn't execute. But I think I'm learning.

The same thing seemed to happen with Fivebyfivia. With some time away from the technical stuff, aesthetic/userfriendly stuff popped up.

The links to specific code changes are in this commit and this commit. I had originally planned just to update the ABOUT and CREDITS with information about transcripts for myself and other competitors.

Then I realized other things could be cleaned up. The abbreviations for allies could be put in the main scroll. I realized I referred inconsistently to the 25 locations in the game as counties, precincts, or squares, so I normalized that. I also realized, while testing this, that the parchment I dropped in the final quest had a very silly bug for the "continue? yes/no" text. There was also the matter of twiddling a flag so the player could see a map each move if they wanted, and I realized it'd be a courtesy to mark -where- on the map you could go next.

Some of this also may've been cued by an excellent suggestion a fellow competitor had. That's a post-comp feature which will, I think, make moving around a bit more intuitive.

I also found another bug in the .zip assembly: the zblorb in that file was not equivalent to the zblorb on the game page. This helped trigger general fixes in my build process, which can use them. It was obvious when I saw it, but at the same time, people downloading the zip probably wouldn't be doing so for the zblorb.

I really don't intend to make another in-comp fix. Three make for a lot. I've branched this new feature in GitHub, and unless something big and horrible is revealed, I'm okay with what I've got.

Files

Fivebyfivia Delenda Est.zblorb 312 kB
Jul 13, 2021
fivebyfivia-1.0.3.zip 511 kB
Jul 13, 2021

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