Now We're Clickin', Team
This was at very most 350 words for the Twine Jam. There is a lot of JavaScript for calculating scores and such, but I tried to be aggressive about actual word count.
It was updated for the Short Games Showcase on 12/31/23. I made it so you could tailor your team's name. If you hated the town, you could change it, but if you liked it, you could change its details. Oh, I added a few towns, too.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Andrew Schultz |
Development log
- Overtime implemented!Feb 24, 2024
- Brief post-jam fixesFeb 05, 2024
- Year-end fixesJan 01, 2024
- Now We're Clickin', Team postmortem (Neo Twiny Jam)Jul 03, 2023
Comments
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The one time we won the championship, I must have been clicking so fast I sped past it. I learned about the win when I died ;)
Oh no! I didn't want that to happen. I mean, I sort of wanted this as an experiment to see how fast people clicked, and not too fast, but I didn't want them to miss the good stuff.
Perhaps I could add a small page to describe your reactions when your team wins. I still am well under the 500-word limit.
Ideally at the end I would give a full accounting of all your team's championships, against whom, and what the score was. But keeping track of that might spoil the 500-word count limit for the jam. I'm not sure. A post-comp fix maybe?