Version 1.3.1 out
First, thanks to DemonApologist, Garry Francis (the host of TALJ/TALP) and Olaf Nowacki for their feedback and good questions that spurred me to make what I feel is a relatively strong and low-risk update sooner rather than later.
Second, yes, this was originally "1.3" but Garry noticed a build error, and I had some trivial changes to upload, so I just rolled them in.
A combination of bad time management and unfamiliarity with Adventuron led me to having more bugs than I'd like. Some will be left until post-comp, because they involve new content. One includes shuffling bonus points--I just realized I read my notes wrong. So I put in a mea culpa where you guessed a bonus point I meant to include ... there will be one other added post-comp, and two bonus points (on the same item) will become an achievement but will clue each other.
This release also has better explanations of why the right phrase doesn't work yet in all seven dependent puzzles. The code generally follows the syntax
: if (!got_point_1 || !got_point_2) { : print "You need" + (got_point_1 ? "got_point_2" : got_point_2 ? "got_point_1" : "got_point_1_and_2" ) + " to score a point here." ;
The other big change is that I got rid of a "put in game_information" message that Adventuron threw out. This *may* be an Adventuron bug in that it should happen in Debug and not Release mode, but it's also something I could have seen. And I should've looked how to add in important meta-game information like an IFID.
Also, there's more information for those who wish to replay, that achievements are optional. But there's also less repeat-text informing you of how the parser works and why. I didn't really acquaint myself with scope="survivor" (variable is not reset on winning) so it didn't hit me that it'd be useful for more than just footnotes.
So that's 1.3. There's not a lot of technical risk involved, or huge bugfixes, but there's enough clarification I thought I should put out another fix. 1.3.1 is 1.3 + fixes to TALK scope + tweaks to graphics.
But what of earlier updates?
I made a quick update early on (1.0.1) for the tutorial, and for some obvious typos, but there was more to fix.
The big addition to the 1.2 version, uploaded May 6, is an organized BONUS command for bonus points. They're organized roughly by the area they're found, and they're color-coded, too. This is strictly a helper command with no new content. FOOTNOTES are color-coded, too, the same way. It's not meant to be a difficult puzzle to figure which color means what, and hopefully it will help you narrow down where that last pesky bonus point is.
One bonus point was also logged incorrectly. It is from the warring bay. I had to cut and paste a lot of code, and my inspections missed that it had the same condition as the bonus point from the roaring pain area. So you were able to get that one repeatedly, but it also shut another one out.
Files
Get Quirky Test (TALP)
Quirky Test (TALP)
Submission for TALP 2025 in Adventuron
Status | In development |
Author | Andrew Schultz |
Genre | Interactive Fiction |
Tags | Tutorial, wordplay |
More posts
- Version 1.3.2 out2 days ago
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