Version 1.3.2 out


There's a part of me that says "don't write these, nobody cares, it just distracts them." Especially for such a minor update. And as with all in-comp updates, I don't push one forward unless there's a really good reason. A lot of things can go wrong before you release the new version, even when you know what to check.

But 1.3.2 has some pretty clear, if not huge, improvements. I finally bit the bullet for the can't go that way message in all the dead end rooms. Instead of "the proper direction," the game now actually tells you the proper direction. Unfortunately, I never quite found a way for Adventuron to see if a trait applies to a room, so I just wrote a huge if-then statement. I don't think there are any huge spoilers hidden in the relevant commit.

I also updated some graphics that needed them -- the East Branch, being more chaotic than West Tiles, wasn't fully cleaned up, with some stray pixels. While I was there, I also implemented graphical overlays -- they allowed me to put check marks by the exits to the rooms you solved.

There's also general text tweaking for readability/clarity, and there's also a silly image for the first item you find. The writing is actually based on some text I'll release post-comp.

Files

Latest source code 242 kB
2 days ago
index.html Play in browser
2 days ago
Downloadable version of HTML file run on startup 2 MB
2 days ago

Get Quirky Test (TALP)

Comments

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idk what this is but my eyes are pleased

Thanks! It's, well, a text adventure in a programming language that allows for graphics in the header. It was my first try at it.