Version 1.3.3 out

This minor update completes the last of the straggler issues I wrote up after the initial comp/jam dealine. The query is here. Mostly stuff that nagged me but didn't feel fatal. So this feels like the last update in-comp unless I take a more detailed look at my tester transcripts (I got through half of two before release) and find something really critical.
I added a graphic for when you open the path to the endgame--before it wouldn't change, because I didn't see how to do things. Tutorial text was updated -- this is one of those cases where you notice something slightly off and, if stuff around it is, why not fix that? In this case I remember using print {( "this" + that )}, unaware print "this{that}" worked just as well. So there was some code to simplify, and I'll be checking it all for post-release.
One of the footnote guides was potentially misleading. It could be achieved in the green or blue area. So I made it green and blue. Which I think also provides (if you find it) a nice clue for what green and blue mean, if you were wondering. Rolled up in that commit, I decided to make "You got all the bonus points" on BONUS a one-time thing, so that people who got all the bonus points could, indeed, see everything filled in.
The whole issue of singular text/plural graphics or vice versa nagged me but I doubt I'd be crucified for that. Nevertheless it's the sort of bug you can and should fix on a relatively low-energy day. So I did. One text block, one graphic.
Also I put in an ad for Shuffling Around if you anagrammed nameless/lameness. Again, this was from noticing that code could be moved over. Adventuron has an on_command {} subroutine for everywhere as well as specific rooms, but I didn't realize that second bit at first, so I had (is_at("nameless_lameness")) in my code. So I added another anagram, a bit more obscure than the first.
Here are all the commits in detail:
https://github.com/andrewschultz/quirky-test/commit/baf7c6e110f32fa28e980fb57098... (fixed plurality of text/graphics)
https://github.com/andrewschultz/quirky-test/commit/8ae7c2355f14cda4d1f28c0bcccd... (notes on anagrams, plus one-time ad)
https://github.com/andrewschultz/quirky-test/commit/3cb583c3bedf8fa67972a8303bb6... (footnote cue)
https://github.com/andrewschultz/quirky-test/commit/84f03e070cab95289df75ec515cc... (defined string variable, trivial text changes)
https://github.com/andrewschultz/quirky-test/commit/eb989f2516957ae03a22c44582bb... (plain base graphic change)
https://github.com/andrewschultz/quirky-test/commit/01668931a892228c09bbf6efeed4... (just adding graphic files)
Also, you can see all the issues targeted for the comp/jam here. There may be some spoilers.
https://github.com/andrewschultz/quirky-test/issues?q=is%3Aissue%20state%3Aopen%...
Files
Get Quirky Test (TALP)
Quirky Test (TALP)
Submission for TALP 2025 in Adventuron
Status | Released |
Author | Andrew Schultz |
Genre | Interactive Fiction |
Tags | Tutorial, wordplay |
More posts
- Version 1.3.7/8: final in-comp versions, for real this time, I hope4 days ago
- Version 1.3.6: final in-comp version5 days ago
- Version 1.3.5 out7 days ago
- Version 1.3.4 out8 days ago
- Version 1.3.2 out22 days ago
- Version 1.3.1 out24 days ago
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