Version 2.0.0


Version 2.0.0 of Quirky Test has been released after reviewer feedback and the testing help of Wade Clarke, Leon Lin and Tabitha. They've all helped me before, and I'm grateful for them sorting through the stuff I thought I fixed, the stuff I never considered, and the stuff I knew I should've tested more but just didn't.

I made a lot of changes for release 2. The most visible one for content is probably having two old bonus points now unlock an achievement-hinting object, replaced by two newer and, I think, more interesting bonus points. Achievements were also added.

So here is all the new stuff.

--special ending room for people who get all the achievements, which is technically possible in two runthroughs

--early narrative changed to give more of a feel for what is going on and what to expect

--score printout redone

--CREDITS now organizes testers by when they found bugs

--links to everyone who helped me

--spillover text should be fixed after bonus points / half right bonus point guesses

--more nouns implemented if only to say "that's not important"

--many links added to the final area that points out my other games

--one-time "you got all the footnotes, yay" ping echoes "you got all the bonus points, yay." Also, they show up right when you get everything.

--easter egg for people who notice an odd theme

core game mechanics

-- (item redacted) had 2 bonus points, but it's now an item that hints at achievements

-- other new achievements, plus one big one for players trying to get all achievements

-- there's now an option to jump ahead to the first room that still needs something to complete part of an achievement or reveal footnotes or bonus points, up to Plain Base

-- tutorial mode now more on rails

-- one footnote is moved from coming back to Thor to being on the hill. It is about the nonreciprocal directions. It seemed better to explain this immediately. Another footnote is moved to leaving the hill.

-- using Travel Grail too early now gives an entry in THINK

-- bonus points now roll over to re-playthroughs

text output

-- adjusted EXITS so "east/exit" don't show in hub spokes (less confusing)

-- if you replay to get all bonus points, the game now flags half-right bonus points, since it's assumed you know all the main points and there'll thus be no confusion about what you need to do

-- achievement text is now more uniform for each achievement

fun details

-- you now have a carryall, with a game-appropriate name

-- new/redrawn graphics for items, scenery and locations

-- the bookshelf gets a new set of books if you read all the way through. In fact, there are two of them!

specific verb responses

-- THINK now saves if you thought of a bonus point too late. Also, if you get the item you need on replay, the game nudges you "hey, do it this time"

-- TALK responses everywhere including ASK THOR tweaked a lot

-- ASK 0 now points you to what you haven't asked yet

-- stock rejects for certain popular parser verbs (ATTACK/USE)

parser wrangling

-- no more Adventuron-default "unrecognized noun" errors for if you say the first word of an unavailable bonus command

-- The parser should now understand all adjectives, though if I missed one, I'll put it in 2.0.1 or whatever

under the hood stuff

-- used Adventuron's ZONE feature (grouping locations) to simplify code

-- modularized variable names for my own sanity, also renaming footnotes_available to have_won

-- used Python script to check all {string_name} string calls were valid

Files

Latest source code 256 kB
63 days ago
index.html Play in browser
63 days ago
Downloadable version of HTML file run on startup 2.1 MB
63 days ago

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