Version 2.0.2: THINK and map tweaks
There were enough odds and ends that I figured a small maintenance release was a good idea. There's nothing new to my Adventuron knowledge base, but I think I made the THINK a bit more ...
...hmm, awkward repeating words, try again. I think I made the help a bit more helpful ...
Aigh. There were things I wanted to put in that just add a bit of user-friendliness. And also, I wanted to try them on QT, because I figured out a game for EctoComp 25.
The Petite Mort section requires you to take a maximum of 4 hours for coding. But you can copy and paste stuff from other games. So trying something in QT first helps me bend that rule to its fullest!
Fixes/upgrades for 2.0.2:
--THINK now specifies "here" if the sub-command directs you to the room you're in
--status bar shows x+1 if you got the right command at the wrong time (both wrapped up in https://github.com/andrewschultz/quirky-test/commit/31161909eae01b97c243bf824950...)
--1-7 written as one through seven in THINK/hint commands
--SCORE sends you to THINK if you got the right command at the wrong time (combo of above issues)
While writing all this, I got an idea for a game map from Chris Hay's Snowshoe Adventure. I like how it shows you moving around and what to expect. So that would be version 2.1.0, if I find the inclination. But seriously this time I can't think of more.
Files
Get Quirky Test (TALP)
Quirky Test (TALP)
Submission for TALP 2025 in Adventuron
Status | Released |
Author | Andrew Schultz |
Genre | Interactive Fiction |
Tags | Tutorial, wordplay |
More posts
- Version 2.1.0: in-game map!2 days ago
- Version 2.0.1: new books, miscellaneous tweaks15 days ago
- Version 2.0.028 days ago
- Version 1.3.7/8: final in-comp versions, for real this time, I hope65 days ago
- Version 1.3.6: final in-comp version65 days ago
- Version 1.3.5 out67 days ago
- Version 1.3.4 out68 days ago
- Version 1.3.3 out81 days ago
- Version 1.3.2 out83 days ago
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