Version 2.0.2: THINK and map tweaks


There were enough odds and ends that I figured a small maintenance release was a good idea. There's nothing new to my Adventuron knowledge base, but I think I made the THINK a bit more ...

...hmm, awkward repeating words, try again. I think I made the help a bit more helpful ...

Aigh. There were things I wanted to put in that just add a bit of user-friendliness. And also, I wanted to try them on QT, because I figured out a game for EctoComp 25.

The Petite Mort section requires you to take a maximum of 4 hours for coding. But you can copy and paste stuff from other games. So trying something in QT first helps me bend that rule to its fullest!

Fixes/upgrades for 2.0.2:

--THINK now specifies "here" if the sub-command directs you to the room you're in

--status bar shows x+1 if you got the right command at the wrong time (both wrapped up in https://github.com/andrewschultz/quirky-test/commit/31161909eae01b97c243bf824950...)

--1-7 written as one through seven in THINK/hint commands

--SCORE sends you to THINK if you got the right command at the wrong time (combo of above issues)

--yellow exclamation mark appears in passages to where you got the right command at the wrong time, in the hub areas

While writing all this, I got an idea for a game map from Chris Hay's Snowshoe Adventure. I like how it shows you moving around and what to expect. So that would be version 2.1.0, if I find the inclination. But seriously this time I can't think of more.

Files

Downloadable version of HTML file run on startup 2.1 MB
33 days ago
Latest source code 368 kB
33 days ago
index.html Play in browser
33 days ago

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