My name is Andrew Schultz. I wrote a lot of guides and maps at GameFAQs for a decade or so, always wondering if maybe I could write an actual game some day. And I have! As I tidy them up, I'll be posting them here. They are generally puzzly games, probably largely due to my experience on the math and chess teams in high school. And because I read Martin Gardner's A-Ha books and said, I'd like to do something like that, or Seth McEvoy's Interplanetary Spy series.
I might still be writing guides at GameFAQs if I hadn't (re)discovered text adventures, when Wade Clarke asked me to help test Leadlight for entry in the 2010 IFComp. Testing gave me confidence I could write my own stuff, but I took a couple years to get things straight and have a-ha moments about the sort of games that might play to my strengths. (Note: Wade's work appears in the cover art for Threediopolis and, in the future, Shuffling Around.)
I'd like to think that, although my games are kind of determined by the sort of puzzles I went in for (they're a sort of Oulipo,) I've provided enough humor and wonder for you to enjoy what might otherwise be a logical exercise. Maybe I can inspire you to say no, here's how I'd make a nice puzzle-fest.
I'd also like to thank that I've done well to stick with my projects over the years: fixing bugs, adding features, and so forth. My GitHub page has my major projects, and I hope you enjoy having a peek. If you find a bug or think of a feature, please do report it there or email me! You can make a transcript by typing TRANSCRIPT in your interpreter to reproduce the bug.
I encourage you to establish one or, if you need a private repository and don't have money in your budget, go to BitBucket.
I'm not in this for the vast money and fame, but a simple "thanks" would make my day if you like what I have. It might be a neat way to meet people, or trade ideas, or even swap testing.